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	<title>axel rohrbach</title>
	<link>http://www.axelrohrbach.com</link>
	<description>game sound design</description>
	<lastBuildDate>Thu, 02 Sep 2010 08:26:04 +0000</lastBuildDate>
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		<title>BOOM library release</title>
		<description><![CDATA[We did it. Our first product is online. Check this out:
BOOM library
Metal recordings and huge metal sound designs. I personally use it for trailers blenders and hits, logos, wooshes, weapons, impacts, explosions, cars and vehicles, armor sounds, &#8230; I can not even count how often I used them yet. Just visit the website to get [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=675</link>
			</item>
	<item>
		<title>Battlestar Galactica Online</title>
		<description><![CDATA[I just finished my work on BigPoint&#8217;s E3 trailer for the game Battlestar Galactica Online. Now I know how handy this &#8220;Cinematic Metal&#8221; library really is. I used the BOOM Library all over the trailer.
Some words about this work:
&#8220;Really fat!&#8221; Sven Liebich &#8211; Head of Art, Bigpoint
&#8220;Superior work!&#8221; Lars Wagner &#8211; Technical Director, Virgin Lands
&#8220;Now, [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=666</link>
			</item>
	<item>
		<title>Crystals</title>
		<description><![CDATA[New stuff from the BOOM library. Using only the &#8220;Cinematic Metal &#8211; Construction Kit&#8221; sound effects, Olaf Bartsch and I created some crystalized sounds for a logo animation of the animation studio we can dance. Check out some more possibilities of the Construction Kit&#8217;s recordings:

Crystals from BOOM Library on Vimeo.
]]></description>
		<link>http://www.axelrohrbach.com/?p=652</link>
			</item>
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		<title>Making of &#8211; Metal Impacts</title>
		<description><![CDATA[I know, long time ago since my last post. I was pretty busy working on a new sound effects library. Anyway, I made a tutorial video for the upcoming BOOM library. It is called &#8220;Cinematic Metal&#8221; and there will be two releases. One is the &#8220;Cinematic Metal &#8211; Impacts&#8221;, a library featuring high definition 96kHz, [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=644</link>
			</item>
	<item>
		<title>CineToms 2</title>
		<description><![CDATA[A couple of days ago Mike Barry, Co-Founder of Cinesamples, asked me if I would have some ideas to create some produced, custom tom sounds for a new library. It was really fun working on that. Using real tom samples provided by Cinesamples, I did everything to excite them. Mostly things I would  do [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=604</link>
			</item>
	<item>
		<title>Boom!</title>
		<description><![CDATA[something is happening. Stay tuned!
Involved: David Philipp and Michael Schwendler
Update: some movement on this. Check out www.boomlibrary.com
]]></description>
		<link>http://www.axelrohrbach.com/?p=597</link>
			</item>
	<item>
		<title>Creature Sound</title>
		<description><![CDATA[I received such a huge feedback about the lion recordings I did for ArcaniA that I thought I would give some more details. This post is about how I create sound effects for monsters.
First steps of course are to analyze what kind of monster I have to design sounds for. Let&#8217;s say I have to [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=552</link>
			</item>
	<item>
		<title>Sound Design for &#8220;Sound Ideas&#8221;</title>
		<description><![CDATA[Besides doing sound effects and designs for online libraries like www.soundrangers.com I recently did a couple of sound effects for the well known sfx library &#8220;Sound Ideas&#8221;.
&#8220;Practically every feature film made in Hollywood uses sound effects from the Sound Ideas Library, and practically every sound designer who has won an award in the last few [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=547</link>
			</item>
	<item>
		<title>1974 Chevrolet Camera</title>
		<description><![CDATA[I was very satisfied with the Porsche Carrera recordings I did a couple of weeks ago. However, setting up mics on a car is quite time intensive, and since I am planning a huge car recording session next year I would love to be quicker in setting everything up. So this time I choose a [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=534</link>
			</item>
	<item>
		<title>Gothic IV &#8211; ArcaniA Sound Effects</title>
		<description><![CDATA[One project I am currently working on is ArcaniA &#8211; A Gothic Tale (aka Gothic IV). We are trying to hold on to the Gothic series&#8217; style of audio, but are improving the audio experience with excessive and intensive sound design. All of the weapon and fighting sounds are recorded from scratch. Using daggers, different [...]]]></description>
		<link>http://www.axelrohrbach.com/?p=494</link>
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