Posted by Axel on Jan 14th, 2010 | 0 comments

I was very satisfied with the Porsche Carrera recordings I did a couple of weeks ago. However, setting up mics on a car is quite time intensive, and since I am planning a huge car recording session next year I would love to be quicker in setting everything up. So this time I choose a dynometer to record a 1974 Chevrolet Camaro. This recording took place at Rothe Motorsport, a company that...
Posted by Axel on Nov 23rd, 2009 | 0 comments

One project I am currently working on is ArcaniA – A Gothic Tale (aka Gothic IV). We are trying to hold on to the Gothic series’ style of audio, but are improving the audio experience with excessive and intensive sound design. All of the weapon and fighting sounds are recorded from scratch. Using daggers, different swords (Albion swords are sounding awesome), real axes, massive metal...
Posted by Axel on Oct 20th, 2009 | 0 comments

This realtime strategy game is so fast and challenging in it’s gameplay, that audio and graphics are a hard task without loosing focus on the most important things going on in-game. Because Bastian Seelbach, EA Phenomic’s Audio Talent, had a great vision how it could work and how to balance everything in a way that the game is asking for – it starts big and it gets bigger,...
Posted by Axel on Oct 19th, 2009 | 0 comments

On site audio integration at Related Designs is an awesome job. It is one of the best organized studios I know so far, with many nice people and a pretty good soccer team. They also have a great sense for good release parties. But most importantly they really provide a good workplace with everything I need, plus incredible good communication and talents.
Here is something to read – the...